diff --git a/content/posts/distributed-game-protocols/open-games/index.md b/content/posts/distributed-game-protocols/open-games/index.md index 241d3d69..d8a684b9 100644 --- a/content/posts/distributed-game-protocols/open-games/index.md +++ b/content/posts/distributed-game-protocols/open-games/index.md @@ -9,7 +9,7 @@ tags: - trustless - games - protocol -summary: How can people play (board/card) games without a trusted third party, and without cheating? (Part 1 of 3) +summary: How can people play (board/card) games without a trusted third party, and without cheating? series: - Mental poker --- diff --git a/content/posts/distributed-game-protocols/randomness/index.md b/content/posts/distributed-game-protocols/randomness/index.md index 7c647539..b37bb36f 100644 --- a/content/posts/distributed-game-protocols/randomness/index.md +++ b/content/posts/distributed-game-protocols/randomness/index.md @@ -1,5 +1,5 @@ --- -title: "Trusting random at a distance" +title: "Trusting randomness at a distance" emoji: 🎲 date: 2023-07-25T19:25:00+01:00 draft: false @@ -10,7 +10,7 @@ tags: - games - protocol - randomness -summary: How can people in different places trust the other's dice-rolls? (Part 2 of 3) +summary: How can people in different places trust the other's dice-rolls? series: - Mental poker ---